Ive been successful in keeping up with my drawing. Filled around 25 pages in my sketchbook since last week. Been trying to do fast, forceful drawings that capture better action and pose. But Im still struggling to keep my drawings clear aswell as quick. As you can see I tend to make alot of marks. Im not sure how im going to address this and I really really want to find a "style" and work flow that I can be comfortable with, never have achieved that.
1/30/09
1/23/09
Dog Drawings
I have become determined to learn how to really draw. I borrowed a few books from James and will be working more on refining my gesture and form while trying to free myself from my dependence on reference. I will likely be doing alot of dog drawings due to my access and interest to them.
These are older drawings which I hope can be an old benchmark for me to pass.
These are older drawings which I hope can be an old benchmark for me to pass.
1/16/09
A wip and an epiphany
This is another animation im working on at the moment. It will change, as ive determined i lost the direction of the subtext part way through, by trying to push a dramatic reaction. He will hurriedly run off when he looks at the phone now, not be upset. but heres the animation anyway.
But I have come to a great epiphany in the way that I work. I always feel like I do 90% of the work the first day or two when I work on a sequence, then I make little to no progress for weeks, or even months, working on it. This is because I never know when to call it finished. I'm always "polishing" but i really don't know how to polish. SO it never ends. And Ive realized I don't really need to do much more with it to finalize the animation. This combined with making sure I have a number of small projects in the chamber to keep my work fresh Ive been making more progress in the past week then I did in a month before. I will be thinking alot more about how I work and what I can do strengthen my workflow.
I really am feeling much better about my work after realizing this and will help me on my way to become a more confident animator.
But I have come to a great epiphany in the way that I work. I always feel like I do 90% of the work the first day or two when I work on a sequence, then I make little to no progress for weeks, or even months, working on it. This is because I never know when to call it finished. I'm always "polishing" but i really don't know how to polish. SO it never ends. And Ive realized I don't really need to do much more with it to finalize the animation. This combined with making sure I have a number of small projects in the chamber to keep my work fresh Ive been making more progress in the past week then I did in a month before. I will be thinking alot more about how I work and what I can do strengthen my workflow.
I really am feeling much better about my work after realizing this and will help me on my way to become a more confident animator.
1/9/09
Jan-09 Gameing
I would like to take a moment to talk about whats going on in my current gaming routine and any observations i've had about them.
Ive been playing a lot of a game called Savage 2
http://savage2.s2games.com <-- its free
Its by an independent studio trying to make it distributing completely online.
Its a RTS/RPG hybrid where one player takes control of the battlefield RTS style while everyone else fights on the ground like an action RPG game. Its got a lot of interesting properties. They have recently made major overhauls to the combat system which originally turned me off the game, I could write a essay about the games design but I wont go into it too much.
The bottom line for the game is its flawed, but very fun, unique and well worth a try even just for the unique experience alone.
My in game name is Sarbon
Ive been playing a lot of a game called Savage 2
http://savage2.s2games.com <-- its free
Its by an independent studio trying to make it distributing completely online.
Its a RTS/RPG hybrid where one player takes control of the battlefield RTS style while everyone else fights on the ground like an action RPG game. Its got a lot of interesting properties. They have recently made major overhauls to the combat system which originally turned me off the game, I could write a essay about the games design but I wont go into it too much.
The bottom line for the game is its flawed, but very fun, unique and well worth a try even just for the unique experience alone.
My in game name is Sarbon
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